HUD
augmentation method
Running source-first
Strike Layer
The fastest operational read of this object right now.
Mode
UnscoredState
NONESignal
BODY FIRSTPressure
UNLOADEDField
SOURCEVisual Anchor
A central visual is present, so the HUD uses it as the anchor for the object read.
AUGMENTATION METHOD
Source fragment is ready. HUD can open without field load or packet memory.
Start at the hinge, then trace pressure, control, and grounding to understand what the piece is doing under load.
Flow Vector
How pressure enters the object, what stabilizes it, and what state it produces.
Pressure
UNLOADEDSignal
BODY FIRSTAction
AUGMENTATION METHODDepth
Open meaning, fragment, structure, or memory only when this object needs more resolution.
Source Fragment
The object body itself, kept separate from the diagnostic read.
a short walk took it out of me. i barely made it back to the console, jacked into the world wide web, booted up my augmentation method. it’s Tony with the anxiety, minus the suit. Nick Cave and the Bad Seeds, “Bright Horses” live, falsetto stirring, free to escort me however, again. …Open the primary object for the full fragment