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HUD

Capture and Convert

Running source-first

Strike Layer

The fastest operational read of this object right now.

Mode

Unscored

State

NONE

Signal

BODY FIRST

Pressure

UNLOADED

Field

SOURCE
Visual Anchor

A central visual is present, so the HUD uses it as the anchor for the object read.

Minimal parchment-field diagram with a circle, a vertical line, and an open triangular conversion shape.
hero CAPTURE AND CONVERT

CAPTURE AND CONVERT

Source fragment is ready. HUD can open without field load or packet memory.

Companion signal-conversion glyph from the source drop.

Flow Vector

How pressure enters the object, what stabilizes it, and what state it produces.

Pressure

UNLOADED

Signal

BODY FIRST

Action

CAPTURE AND
Depth

Open meaning, fragment, structure, or memory only when this object needs more resolution.