HUD
Capture and Convert
Running source-first
Strike Layer
The fastest operational read of this object right now.
Mode
UnscoredState
NONESignal
BODY FIRSTPressure
UNLOADEDField
SOURCEVisual Anchor
A central visual is present, so the HUD uses it as the anchor for the object read.
CAPTURE AND CONVERT
Source fragment is ready. HUD can open without field load or packet memory.
Companion signal-conversion glyph from the source drop.
Flow Vector
How pressure enters the object, what stabilizes it, and what state it produces.
Pressure
UNLOADEDSignal
BODY FIRSTAction
CAPTURE ANDDepth
Open meaning, fragment, structure, or memory only when this object needs more resolution.
Source Fragment
The object body itself, kept separate from the diagnostic read.
Signal arrives first. Not as language but as pressure. Something enters the body before the mind organizes it. A flicker. A compression. A shape forming inside noise. To capture is not to own. It is to notice. To convert …Open the primary object for the full fragment